************ TTT Movelist ************ +++++++++++++++++++++++++++++++++ Throws,move reversals and parries +++++++++++++++++++++++++++++++++ --------------------------------------- Move - Description - Hit Range - Escape --------------------------------------- 1+3 - Arm Scroll Lock - H - 1 2+4 - Serpent Twist - H - 2 LST - Cloud Taste - H - 1 RST - Wind Wheel - H - 2 BT - German Suplex - H - unescapable b+1+2 ~(5) - Cherry Blossom (tag) - H - 1+2 #1 d/f+2+3 - White Mountain - H - 2 b+1 (CH) - Sparrow Trap Throw - Lg - #2 b+(1+3_2+4) - High & Mid Attack Reversal ++++++++++++++ Standard Moves ++++++++++++++ ---------------------------------------- Move - Description - Hit Range - Special ---------------------------------------- 1 - Left Jab - H 2 - Right Upper - M - JG 3 - Shin Kick - L 4 - Right Kick - H - JGc d/f+1 - Left Uppercut - M d/f+2 - Right Uppercut - M - SH JGc d/f+3 - Side Kick - M d/f+4 - Toe Kick - M WS+2 - Rising Upper - M - SH JGc WS+4 - Mid Kick - M ++++++++++++++++++ Special Techniques ++++++++++++++++++ ---------------------------------------- Move - Description - Hit Range - Special ---------------------------------------- 1,2 - One,two punches - HM 1,3 - Jab,Shin kick - HL WS+1 - Sparrow Gut Punch - M - GS WS+3 ~(5) - Moon Scent (tag) - M - Jg f+1,4 - Screw Punch,Can Can - MLH - JGc GB f+1,3 - Screw Punch,Punt Kick - MM 1+2 - Vacuum Mist Palm - M - JG CF (f+2_d/f+1+2) ~(5) - Tooth Fairy (tag)- M - JG (f+2_d/f+1+2) ~(d_d/b) - Tooth Fairy (cancel) - M - RC f,f+2 - Mist Palm Thrust - M d/b+2 ~(5) - Rock Shooter (tag) - M - JG (b_SS)+2 - Diving Sparrow - M - GB (b_SS)+2,4,(4,4) - Diving Sparrow to Leg Cutter(s) - M,l,l,l (b_SS):2,1+2 - Spinning Nest - M (FC,d/f_D/F)+2 - Sweeping Sparrow - Lg - RC TSc 2+3 - Sparrow Pirouette - H - #3 b+3 ~(5) - Back Flip kick (tag) - M - JG b+3,2 ~(5) - Back Flip to Tooth Fairy - M - JG b+3,4 ~(D) - Back Flip to Leg Cutter (RC) - Lg (WR_f,f,f)+3 - Leaping Slash Kick (recovers FCD) - M f+4 - Crescent Kick - H SS+4 - Boomerang Sparrow - H - HS FCDc 3+4 - Cartwheel Kick - MMg d+3+4 - Can Can Kicks - LH - JG GB #4 (FC_WS)+3+4,3+4 - Twin Cloud Kicks - MMMM u,u/b - Backflip ++++++++++++++++++++++++++++++++++ Infinity String Techniques & Links ++++++++++++++++++++++++++++++++++ +++++++++++++++++++++ Infinity String Links +++++++++++++++++++++ ------------------------------------------- Move - Description - Hit Range - Links to:- ------------------------------------------- 1~4,(4,4) - High Punch to Leg Cutter(s) - A,H - HLg(LgLg) (d/b+4_3~4),(4,4) - Leg Cutter(s) - A,H - Lg(LgLg) b+3,4,(4,4) - Backflip kick to Leg Cutter(s) - A,H - MLg(LgLg) (b_SS)+2,4,(4,4) - Diving Sparrow to Leg Cutter(s) - A,H - MLg(LgLg) (b_SS)+2,1,3 - Diving Sparrow to Screw Punch Combo - B,C,D,H,I - MMM (b_SS)+2,1,4 - Diving Sparrow to Screw Punch to Can Can - MMLM 1+4,2 - White Heron Starter - B,C,D,E,F,H,I - sMHH f+1,3 - Screw Punch Combo - B,C,D,H,I - MM f+1,4 - Screw Punch to Can Can - MLM 1,1,3 - Jab,Screw Punch Combo - B,C,D,H,I - HMM 1,1,4 - Jab,Screw Punch to Can Can - HMLM ++++++++++++++++++++ Infinity Combo Links ++++++++++++++++++++ ----------------------------------------- Move - Description - Links to - Hit Range ----------------------------------------- 1+4,2 - [A] White Heron Link - B,C,D,E,F,H,I - sMHH 1,1,3 - [B] Jab,Screw Punch Combo Link - B,C,D,H,I - HMM 1,4,(4,4) - [C] Jab to Leg Cutter(s) Link - A,H - HLg(LgLg) +++++++++++++++++++++ Infinity Combo Enders +++++++++++++++++++++ ------------------------------ Move - Description - Hit Range ------------------------------ 1,1,4 - [D] Can Can Ender - HMLH 4 - [E] White Heron Mid Kick Ender - M d+4 - [F] White Heron Low Sweep Ender - Lg 3 - [G] Cartwheel Ender - Mg 1,2 - [H] One,Two punch Ender - HM 1,3 - [I] Shin Kick Ender - HL +++++++++++++++++++ Unblockable Attacks +++++++++++++++++++ ---------------------------------------- Move - Description - Hit Range - Special ---------------------------------------- F+3 :(d_b) - Spinning Roundhouse (cancel) - H - UB ++++++++++ Foot Notes ++++++++++ #1 - Tag Throws with Jin,Kazuya or Heihachi on your team #2 - Throws on a counterhit #3 - Automatically reverses punches #4 - If the Can Can kicks are blocked by holding back,second hit will GB.It cannot be blocked neautrally